Projectile Error Rate


When aircraft fires multiple rounds from a particular weapon, latter rounds will be hitting on random targets (that will be calculated based on the user specified error rate) which are closer to the initially given target.

User can specify the error rate via the option provided under Options >Preferences panel > Projectile Error rate. The error rate will be considered within 0-1.

∆ Image12.5c: Strike AAR Projectile Display window

∆ Image 21a: AAR Projectile Error Rate

 

Note:
Cannon and Cluster Bombs(CBU CEM) are ignored when applying error rates. Also by selecting intelligent target or laser guidance, error applying rates will be ignored.


∆ Image12.5c: Strike AAR Projectile Display window

∆ Image 21b: Weapon latter rounds will be hitting on random targets


After giving an error rate when user attacks using Instructor Control Panel for different weapons with multiple rounds for each weapon the error rate will be applied considering the velocities of the weapon.

 

Weapon Velocity Velocity Factor(velvo.factor) maximum Value(m) (Velocity*velco.factor*maxErrorrate) Velocity

70mm & 127mm Aerial Rocket

370

0.11

40.7

4.07

TOW

240

0.22

52.8

5.28

Maverick

316

0.11

34.76

3.476

Hellifire

425

0.11

46.75

4.765

Bombs

35

0.68

23.8

2.38

MaxErrorRate = 1

MinErrorRate = 0.1

Minimum and maximum error values for different kinds of weapons