Projectile Error Rate
When aircraft fires multiple rounds from a particular weapon, latter rounds will be hitting on random targets (that will be calculated based on the user specified error rate) which are closer to the initially given target.
User can specify the error rate via the option provided under Options >Preferences panel > Projectile Error rate. The error rate will be considered within 0-1.
∆ Image 21a: AAR Projectile Error Rate |
Note:
Cannon and Cluster Bombs(CBU CEM) are ignored when applying error rates. Also by selecting intelligent target or laser guidance, error applying rates will be ignored.
∆ Image 21b: Weapon latter rounds will be hitting on random targets |
After giving an error rate when user attacks using Instructor Control Panel for different weapons with multiple rounds for each weapon the error rate will be applied considering the velocities of the weapon.
|
Weapon | Velocity | Velocity Factor(velvo.factor) | maximum Value(m) (Velocity*velco.factor*maxErrorrate) | Velocity |
70mm & 127mm Aerial Rocket |
370 |
0.11 |
40.7 |
4.07 |
TOW |
240 |
0.22 |
52.8 |
5.28 |
Maverick |
316 |
0.11 |
34.76 |
3.476 |
Hellifire |
425 |
0.11 |
46.75 |
4.765 |
Bombs |
35 |
0.68 |
23.8 |
2.38 MaxErrorRate = 1 MinErrorRate = 0.1 |
Minimum and maximum error values for different kinds of weapons